In one of Metal Gear’s many fourth wall-breaking moments, he even starts urging you to turn off your game console.
Where he once fed you useful information, his codec calls are suddenly full of nonsense. Once Raiden is cut loose from captivity inside Arsenal Gear, naked and alone and desperately in need of guidance, the Colonel - for the first time - isn’t there for you.
But it's the leadup to the reveal that makes it so eerie. After learning to trust and rely on Colonel Campbell for your main mission objectives two games in a row, you discover the person Raiden has been talking to this whole time was an AI based on the real Colonel.
Metal Gear is a series full of twists, but to call the Colonel’s glitchy freakout near the end of Metal Gear Solid 2 a mere twist doesn’t do the sheer weight of the sequence justice. If you do, you will unlock the Flower Shower game, the fourth game in the Minigame House. Once activated you have 30 seconds to find the 5 rainbow coins scattered in close proximity. The switch for the Rainbow Coin Challenge is located in field in front of the windmill Mario climbed up in search of star number 3. Spell out his name (KURMA) by jumping on the lettered switches, if you get it right, the gate locking up the star will open and it will be yours for the taking. HINT: It's the name of the big Koopa you had to defeat for the second star. The sign reads: "The gate shall open to anyone knowing the name of our great ruler". Make your way up the vine behind you again, but instead of crossing the bridge, jump to the island opposite direction. Once you've collected all the coins the star will appear back at the beginning of the level.įinally! The star you've seen locked behind the bars on top of the vine. The edge of the island you reach by climbing the vine behind you at the beginning of the level.Across the bridge towards breaking in the island.
The base of island with the flip switches.Make your way back to towards the entrance and to the left you will now be able to climb up to the star.ĭespite it's name, the coins are actually all safely located on the ground and all are close to the beginning of the This will make the previously dashed outlined of objects become solid. Once you reach the last platform, long jump to the blue switch and press it. Be careful, if you fall, you will have to make your way back to the entrace and start over. Once inside, make your way to the opposite end of the cave by jumping on platforms you see. This breaks an opening in the wall you must jump into.
You must pick him up and throw him at the crack in the wall you saw in the cutscene. Jump up to the top of the hill, where you will find a Bomb-omb. Move the camera behind you and long jump to the big island you see in front. Wait until you are high enough to jump onto the roof. Be careful not to fall off as they are moving. Once you've reached the last brown platform, you will see the spinning arms of the windmill which you will have to jump onto in order to reach the roof. Be careful about the Teehee Butterflies because there are no other coins until you reach the star. Go through the fence by hugging close to the vine and climb up the building walls to your left. Climb the steps exactly to the right and use the teleporter on top of the hill. After the last ground pound you will be safely teleported to the main island where you will find the star waiting for you.Ĭlimb the vine found behind you at the beginning of the level, then jump on the bridge and from there on the island. Ground pound on his nose again and make your way back up towards his head for the 3rd and final time, careful of the increased number of Paragoombas.
There will be 3 Paragoombas close to his neck this time. Make your way back up towards his head, and be careful not to jump when the wind is blowing. Be ready because after you do, he will catapult you to the very back. When he gets close to the edge of the island long jump on his nose and ground pound on his stitch. There you will see Kurma Koopa slowly floating in circles. This is a windy one! Cross the bridge to your right and land on the island below. Once all the switches have been flipped, the star will appear on the central purple platform. The order you press the switches doesn't matter, but be careful not to land in the green quicksand which is instant death. Inside there are 5 blue question mark switches which turn yellow when stepped on. Cross the bridge to your right at the beginning of the level and enter the cave.